Wednesday, 17 August 2011

Desert Environment Development from 3ds Max

I played around in 3ds max for quite a while trying to get a natural looking terrain. I had thought about importing Crysis height maps into 3ds max a couple of weeks ago so I thought that I would give it a try... it ended up being pretty easy and it gave a great result to a flat plane that could be further manipulated. I also found a plugin that allowed me to create the realistic shape of the rocks, it was called Francois Mourlevat’s Asteroids Generator Script and it produced random seeds that created a morphed "blob" which, when textured, looked like a real rock.

REFERENCE FOR CACTUS: "Turbo Squid," turbosquid.com/3d-models/3ds-max-cactus/418842, accessed Aug 16, 2011.

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