Monday 26 September 2011

Synopsis of Intended Technology



I intend to use CryENGINE® 2 Sandbox as my 3rd format for my presentation. I have learnt how to use this software, initially in the ARCH1101 design studio last semester. Since then, we have used CryENGINE® 2 Sandbox for a number of different experiments to show architecture and representations in many different ways. 

DESCRIPTION
Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE® 2 offers. The CryENGINE® 2 comes complete with all of its internal tools and also includes the CryENGINE® 2 Sandbox world editing system.
Models from programs such as Google Sketchup and 3ds Max can be imported into the CryENGINE® 2 Sandbox and placed in a custom built environment (or one of the pre-existing game levels).
Custom textures can be made in Photoshop and imported into the game also.

WHY
I have chosen to use the CryENGINE® 2 Sandbox because this will allow me to express the concept of my design in the clearest way. A part of my design depends on conveying the idea in motion and in real-time. My concept starts with the architecture in its true form, it slowly transform as pieces of the building move and breakaway… it is this part that needs to be conveyed to the viewer as one of the most important parts. The final product will then become a natural progression from the movement of the parts of the architecture.
CryENGINE® 2 Sandbox will allow me to create high quality video of this happening in action, it will allow me to play with light, custom textures and the environment that the architecture sits in (the architecture will stay in its original site context).

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